2008: The Graveyard is a pure distillation of the Tales of Tales philosophy, “Made at a time when all videogames were 23 hours long and involved combat, we gave the world a game about being an old woman who visits a cemetery. Free download, but pay 5 dollars for death.” This work encouraged poetry and contemplation within an industry tailored to fast-paced narratives and violence. Tale of Tales prioritizes artistry over action. This piece was featured in the Victoria and Albert Museum’s 2018 exhibition, VIDEOGAMES: Design/Play/Disrupt, alongside another Tales of Tales’ work, Realtime Art Manfiesto (2006). Read a review of the exhibition in Frieze magazine.
2011: Bientôt l’été is a beach simulation. Created within the purview of lonely space travelers, the work is based on the writing of Marguerite Duras. Players are lost in space, looking for a man, or a woman, to talk to, in French, if possible. Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. View video documentation of the work.
2013: Luxuria Superbia is an entirely different kind of game. Presented as a brightly colored, arcade-style game, it invites users to interact with stimulating gestures via touch screen or joystick. Hinting towards physical connection, each level is measured by touch and time. The artists describe it as positive, optimistic, joyous, encouraging, and perhaps even instructional. Awarded the NUOVO Award at the Independent Games Festival in San Francisco. Soundtrack by Walter Hus. View the video trailer and read an interview between Gamastura and the artists.